Marvel Super War: Hero Balance Changes May 2020 Update

A new update has arrived in the much-acclaimed marvel's first-ever MOBA Game 'Marvel Super War' alongside new content and events, this time, a lot of balance changes has been done to heroes.

Below you will find in-details of hero balance changes done this month. Make sure to take a note of the following in case you want to have the upper hand over your opponent in the upcoming matches.

ADVERTISING

Marvel Super War May 2020 Hero Balance Changes

Beast

Increased Beast's agility and burst damage to better improve his performance.

Passive Ability
Damage from triggering a mark has been increased from 30 (+5*current level) (+75% extra physical attack) to 30 (+10*current level) (+100% extra physical attack). HP Regen has been increased from 40 (+10*current level) (+25% extra physical attack) to 40 (+10*current level) (+60% extra physical attack).

Ability 2
Removed passive effect: Basic attack reduces the ability's cooldown. Cooldown has been reduced from 8 seconds to (6/5.75/5.5/5.25/5/4.75/4.5) seconds. Blink distance has been reduced from 450 yards to 425 yards.

Ability 4 (Ultimate)
Damage has been increased from 100/180/260/340 (+50%/70%/90%/110% physical attack) to 125/225/325/425 (+50%/75%/100%/125% physical attack).

Corvus Glaive

Increased Corvus Glaive's damage and adjusted his agility to strengthen his combat capability while laning.

Passive Ability
The trigger interval for passives has been reduced from 12 seconds to 8 seconds. The cooldown reduction for hitting an enemy hero with the ability has been reduced from 6 seconds to 4 seconds. Extra damage from enhanced basic attacks has been increased from 25 (+5*current level) (+35% physical attack) to 25 (+30% (increases by 1.5% with every level) physical attack) (+4% target's max HP).

Ability 1
Damage from being struck by his blade has been adjusted from 50/90/130/170/210/250/290 (+120%/125%/130%/135%/140%/145%/150% physical attack) to 50/80/110/140/170/200/230 (+130%/140%/150%/160%/170%/180%/190% physical attack).

Damage from the hilt has been adjusted from 25/45/65/85/105/125/145 (+60%/62.5%/65%/67.5%/70%/72.5%75% physical bonus) to 25/40/55/70/85/100/115 (+65%/70%/75%/80%/85%/90%/95% physical attack).

Regen bonus has been adjusted from (10% of lost HP) to (+40% physical attack) (+5% of lost HP).

The two-stage lunge bonus has been increased from (+100%/105%/110%/115%/120%/125%/130% physical attack) to (+100%/110%/120%/130%/140%/150%/160% physical attack). Cooldown has been adjusted from 8-6.2 seconds to 9-6 seconds.

Ability 2
Damage has been adjusted from 60/100/140/180/220/260/300 (+40% physical attack) (+8% target's HP limit) to 10/70/130/190/250/310/370 (+120% physical attack).

Ability 4 (Ultimate)
Cooldown has been increased from 35/32/29/26 to 40 seconds at all levels.

Executioner

Increased Executioner's DPS and regen capabilities.

Basic Stats
When moving towards a bleeding target, attack bonus has been adjusted from 50 (+6*current level) to 35 (+12*current level).
HP Regen after dealing damage has been adjusted from 10 (+2*current HP) (+10% extra physical attack) (+3% lost HP) to 10 (+25% extra physical attack) (+1% lost HP).

Ability 1
Enhanced basic attack now has an additional 20/30/40/50/60/70/80 (+30%/35%/40%/45%/50%/55%/60% physical attack) physical damage.

Damage from swinging his Bloodaxe has been increased from 40/65/90/115/140/165/190 (+110%/115%/120%/125%/130%/135%/140% physical attack) to 30/70/110/150/190/230/270 (+120%/125%/130%/135%/140%/145%/150% physical attack).

Cooldown has been adjusted from 6 seconds to 8/7.5/7/6.5/6/5.5/5 seconds.

Ability 2
Damage has been adjusted from (+4%/5%/6%/7%/8%/9%/10%max HP) to (+100%physical attack).

Ability 4 (Ultimate)
Damage has been adjusted from 170/220/270/320 (+50% physical attack) (+6%/9%/12%/15% lost HP) to 120/180/240/300 (+60% physical attack) (+6%/8%/10%/12% (every 40 points, extra physical attack increases by 1%) lost HP).

Captain America

Ability 1
Damage bonus beyond 700 yards has been reduced from (+110% physical attack) to (+80% physical attack).

Ability 4 (Ultimate)
Cooldown has been increased from 45 seconds to 50 seconds.

Pixie

Increased Pixie's protective capabilities to improve her performance.

Basic Stats
Base HP has been increased from 1200 to 1250.

Ability 2
Blinding duration has been increased from 1.2/1.4/1.6/1.8/2 seconds to 2 seconds at all levels.

Ability 3
Shield value has been increased from 240/305/370/435/500 (+55% energy attack) to 240/340/440/540/640 (+55% energy attack).
Cooldown has been reduced from 12/11/10/9/8 seconds to 10/9/8/7/6 seconds.

Ebony Maw

Ability 4 (Ultimate)
Damage has been reduced from 200/300/400 (+40% energy attack) to 150/225/300 (+35% energy attack).

ADVERTISING